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Friday, January 26, 2024

Apple's rivals aren't happy about its EU App Store changes - Engadget

Last year, the European Union implemented new laws to make big tech open up its platforms to competitors. The deadline for compliance is March, and all eyes were on how Apple, which is famous for not playing nicely with others, would react. Now the company has set out how it will comply with the law, and the result is the sort of malicious compliance everyone was expecting. Similarly, the reaction from the coalition of well-heeled critics who were all hoping to get a slice of Apple’s pie for free has been similarly predictable.

The Digital Markets Act

In 2023, the EU laid down a new regime to prevent big tech throwing all of its weight around in the bloc. The Digital Markets Act and Digital Services Act govern what it calls “gatekeepers,” the big platforms who get between users and businesses. That includes Meta, Alphabet, Apple, Amazon and (TikTok owner) ByteDance, who all have big user bases, deep pockets and a lot of power. One key provision of the law was to get platform holders like Apple and Google to open their systems and allow competing services, such as alternative app stores, a topic we covered in depth back in 2020.

On January 25, Apple published a statement explaining how the DMA would impact iOS, Safari and the App Store. The document is laced with references to how the law makes iOS less secure and that Apple needs to take steps to mitigate those risks. And while Apple does not say how much each part of its business makes specifically, the App Store is a key part of its services division which earned a combined $22 billion in its most recent quarter. Consequently, Apple will happily let you set up a competing iOS app store, but in order to do so, you will have to vault Mount Everest, dig a tunnel to the center of the Earth and front a million dollars in cash.

Okay, not quite that.

You can compete, but you won’t want to

The creators of a would-be rival app store can’t simply turn up and sell their wares without any oversight. It was obvious from the get-go that even if Apple did open up its platforms, no third party app store would be allowed to do an end-run around the company’s basic rules. If you were hoping to run Honest Doug’s App Store (Not A Scam) and take the world for a ride, then you’re out of luck.

Would-be rivals will still need to meet Apple’s Notarization requirements and have tight rules and moderation tools governing quality, piracy, fraud and payment disputes. (Notarization will mean these apps will be checked by Apple to look for “known malware”, with the ability to shut the app down if any is detected.) They will need key rules around data collection and to offer users the same level of control they enjoy in the App Store proper. Not to mention complying with the Digital Services Act, GDPR and a number of other acronym-heavy EU regulations around digital services and online privacy. Essentially, if you want to run your own App Store, you’ll need to do it to the same level that Apple does.

Apple has also said app stores need to ensure they can meet their obligation to pay app developers. In this case, it means sharing a letter from a top financial institution with proof they have access to a minimum of €1,000,000 (around $1.1 million) in credit. And to avoid third party app stores taking advantage of Apple’s platform without Apple benefiting, developers will need to pay a Core Technology Fee once an app has been downloaded more than a million times. This is a per-install fee of €0.50 (around 54 cents) which renews every 12 months the app is installed for. You can decide for yourself if this reminds you of Unity’s aborted Runtime Fee payment scheme.

At the present time, Apple charges developers either $99 or $299, depending on if they are for an individual or a company. Apple then takes a flat commission on any transaction, either to buy the app itself or with an in-app purchase. For small developers making less than $1 million per year, Apple takes a 15 percent cut, while bigger names pay 30 percent. There are exceptions, including “reader” apps which are downloaded for free and tie to subscriptions elsewhere. So far it's not clear under what circumstances the sideloading fees might be preferable (if ever) to the vanilla "Apple tax" through its proprietary storefront.

The expected response

Naturally, Apple’s statement and all of the explanatory detail in its developer notes was controversial. Its critics, many of whom feel that Apple has too much power over its platform, were incensed.

Epic Games CEO Tim Sweeney, who has previously sued the company about this matter, was quick to denounce the changes. He said the new rules were “a devious new instance of malicious compliance.” Adding that it is forcing app developers to pick between App Store exclusivity or an “anticompetitive scheme rife with new junk fees on downloads and new Apple taxes on payments they don’t process.”

The Coalition for App Fairness, a lobby group backed by Epic, Spotify and Match Group, was quick to support one of its biggest backers. Executive director and former Republican spokesperson Rick Vanmeter said Apple had “no intention” to comply with the DMA. And added the move was a “shameless insult to the European Commission and the millions of European consumers they represent,” and urged officials to reject the move.

Despite Sweeney’s personal objection and that of his lobbyists, Epic Games has already said Fortnite – which was pulled from the Apple Store when Epic deliberately violated Apple’s Terms of Service – will return to iOS. The company said it would launch its own Epic Games Store for iOS in 2024, through which it would distribute its own titles. It added in the announcement tweet it would continue to “argue to the courts and regulators that Apple is breaking the law.”

But it’s not just Apple’s well-heeled rivals who feel the company is thumbing its nose at the EU with these changes. Andy Yen, the founder of privacy service Proton, told Engadget that Apple’s compliance with the DMA is “done in bad faith,” and that the iPhone maker is “fighting tooth and nail to maintain its profits and monopoly." Yen added that the “strings attached to Apple’s new policies mean that in practice it will be impossible for developers to benefit from them.” And that the moves erode “the fundamental rights of users by giving Apple the ability to review apps downloaded outside the App Store.” He added that the “European Commission can’t let this blatant bending of the rules fly.”

But despite the chorus of calls demanding the European Commission to Do Something, the body hasn’t budged just yet. “We take note of Apple’s announcements ahead of the compliance deadline,” a commission spokesperson told Engadget “We do not comment on these announcements.” The spokesperson added they “strongly encourage designated gatekeepers to test their proposals with third parties.” And that these comments were “without prejudice to the Commission’s own assessment of these proposals.”

At the time of writing, there has not yet been a comment from any high-profile EU figures about the matter. European Commission President Ursula von der Leyen and Margrethe Vestager, who handles technology and competition matters, have been active on social media but not about this topic. Similarly, we are waiting to hear back from Spotify and Deezer, who have both previously urged the European Union to act. Not to mention that, before Apple’s announcement, Spotify published its own announcement saying it will offer app downloads directly from its site.

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I abandoned OpenLiteSpeed and went back to good ol' Nginx - Ars Technica

Ish is on fire, yo.
Enlarge / Ish is on fire, yo.

Since 2017, in what spare time I have (ha!), I help my colleague Eric Berger host his Houston-area weather forecasting site, Space City Weather. It’s an interesting hosting challenge—on a typical day, SCW does maybe 20,000–30,000 page views to 10,000–15,000 unique visitors, which is a relatively easy load to handle with minimal work. But when severe weather events happen—especially in the summer, when hurricanes lurk in the Gulf of Mexico—the site’s traffic can spike to more than a million page views in 12 hours. That level of traffic requires a bit more prep to handle.

Hey, it's <a href="https://spacecityweather.com">Space City Weather</a>!
Lee Hutchinson

For a very long time, I ran SCW on a backend stack made up of HAProxy for SSL termination, Varnish Cache for on-box caching, and Nginx for the actual web server application—all fronted by Cloudflare to absorb the majority of the load. (I wrote about this setup at length on Ars a few years ago for folks who want some more in-depth details.) This stack was fully battle-tested and ready to devour whatever traffic we threw at it, but it was also annoyingly complex, with multiple cache layers to contend with, and that complexity made troubleshooting issues more difficult than I would have liked.

So during some winter downtime two years ago, I took the opportunity to jettison some complexity and reduce the hosting stack down to a single monolithic web server application: OpenLiteSpeed.

Out with the old, in with the new

I didn’t know too much about OpenLiteSpeed (“OLS” to its friends) other than that it's mentioned a bunch in discussions about WordPress hosting—and since SCW runs WordPress, I started to get interested. OLS seemed to get a lot of praise for its integrated caching, especially when WordPress was involved; it was purported to be quite quick compared to Nginx; and, frankly, after five-ish years of admining the same stack, I was interested in changing things up. OpenLiteSpeed it was!

The OLS admin console, showing vhosts. This is from my personal web server rather than the Space City Weather server, but it looks the same. If you want some deeper details on the OLS config I was using, <a href="https://blog.bigdinosaur.org/configuring-wordpress-openlitespeed/">check my blog</a>. Yeah, I still have a blog. I'm old.
Enlarge / The OLS admin console, showing vhosts. This is from my personal web server rather than the Space City Weather server, but it looks the same. If you want some deeper details on the OLS config I was using, check my blog. Yeah, I still have a blog. I'm old.
Lee Hutchinson

The first significant adjustment to deal with was that OLS is primarily configured through an actual GUI, with all the annoying potential issues that brings with it (another port to secure, another password to manage, another public point of entry into the backend, more PHP resources dedicated just to the admin interface). But the GUI was fast, and it mostly exposed the settings that needed exposing. Translating the existing Nginx WordPress configuration into OLS-speak was a good acclimation exercise, and I eventually settled on Cloudflare tunnels as an acceptable method for keeping the admin console hidden away and notionally secure.

Just a taste of the options that await within the LiteSpeed Cache WordPress plugin.
Enlarge / Just a taste of the options that await within the LiteSpeed Cache WordPress plugin.
Lee Hutchinson

The other major adjustment was the OLS LiteSpeed Cache plugin for WordPress, which is the primary tool one uses to configure how WordPress itself interacts with OLS and its built-in cache. It’s a massive plugin with pages and pages of configurable options, many of which are concerned with driving utilization of the Quic.Cloud CDN service (which is operated by LiteSpeed Technology, the company that created OpenLiteSpeed and its for-pay sibling, LiteSpeed).

Getting the most out of WordPress on OLS meant spending some time in the plugin, figuring out which of the options would help and which would hurt. (Perhaps unsurprisingly, there are plenty of ways in there to get oneself into stupid amounts of trouble by being too aggressive with caching.) Fortunately, Space City Weather provides a great testing ground for web servers, being a nicely active site with a very cache-friendly workload, and so I hammered out a starting configuration with which I was reasonably happy and, while speaking the ancient holy words of ritual, flipped the cutover switch. HAProxy, Varnish, and Nginx went silent, and OLS took up the load.

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Thursday, January 25, 2024

Samsung confirms Galaxy AI rollout for older flagships, but S22 owners left in the dark - gizmochina

Samsung‘s Galaxy S24 series introduced a suite of AI-powered features promising a more enhanced user experience. While these features are exclusive to the new phones, for now, there’s good news for owners of older flagships.

In an interview with TechRadar, Patrick Chomet, Samsung’s Head of Customer Experience, confirmed that select 2023 flagship device will receive the new Galaxy AI features. 

Samsung Galaxy AI flagships

The list of devices includes the Galaxy S23, S23 FE, Z Fold 5, Z Flip 5, and Tab S9. They will receive the new AI features via the One UI 6.1 update in the first half of 2024. 

A surprising exception is the company’s 2022 devices including the Galaxy S22 series, despite being eligible for the One UI 6.1 update. Samsung remains tight-lipped on the reason for this omission. 

However, when questioned, Chomet simply stated they’re “limiting” the initial rollout to last-gen devices “for now.” This leaves S22 owners in limbo, unsure if they’ll eventually experience the full potential of their devices.

Further adding to the confusion is that the Galaxy S23 FE, equipped with the same chipset as the S22 in some regions, is included in the rollout. While it’s possible that S22 owners may eventually get their hands on Galaxy AI, Samsung has offered no concrete timeline or guarantee.

Here’s a quick rundown of the Galaxy AI features coming to more Galaxy devices:

  • Circle to Search: Use your finger to draw a circle around an object or text on the screen to instantly learn more about it. 
  • Live Translation: Translate spoken and written content in real-time, both on and offline. Chat with people in different languages, understand signs and menus abroad, and translate documents on the go.
  • Chat Assistant: Translate messages automatically while you chat, without switching between languages.
  • Note Assistant: Summarize and organize your notes, making them easier to review and find what you need.
  • Voice Recording Assistant: Turn your voice recordings into text with speaker identification. Get transcripts, translate recordings, and even summarize key points.

Related:

(Via)

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The Pokémon Company Releases Statement Regarding Possible IP Infringement Involving New Game - Anime News Network

Company states: "we intend to investigate"


The Pokémon Company released a statement on Thursday, regarding a possible intellectual property infringement by a game company, stating that it "intend[s] to investigate and take appropriate measures" regarding the issue.

The Pokémon Company's full statement:

Inquiries Regarding Other Companies' Games

We have received many inquiries regarding another company's game released in January 2024. We have not granted any permission for the use of Pokémon intellectual property or assets in that game. We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon. We will continue to cherish and nurture each and every Pokémon and its world, and work to bring the world together through Pokémon in the future.

The Pokémon Company

The company's statement did not mention any game or company, but it is allegedly pointed to game developer Pocketpair's Palworld online multiplayer game. The game launched on PC via Steam on January 19, and has already sold 8 million copies as of Thursday.

Pocketpair describes the game:

Fight, farm, build and work alongside mysterious creatures called "Pals" in this completely new multiplayer, open world survival and crafting game!

Sources: The Pokémon Company's website, IGN Southeast Asia (Adam Bankhurst)


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Wednesday, January 24, 2024

Pixel 9 renders leak, showing off a third camera sensor - 9to5Google

Quite a bit earlier than usual, first looks at the Google Pixel 9 series are revealing the company’s plans for 2024 with a wild new design and, on the smaller phone, the use of three cameras for the first time.

Ever since the Tensor reboot of 2021, Google has split its flagship releases into two. A big, all-in “Pro” device and a smaller, slightly held-back device at a lower price. The differences between the two have generally been screen size, memory, and the addition of a telephoto camera exclusively on the larger Pro model.

It seems that’s set to change this year.

In new renders from @OnLeaks and 91Mobiles, we get a glimpse at the smaller Pixel 9 which has virtually the same new design as the Pixel 9 Pro that leaked yesterday, but with a smaller size. The device has dimensions of 152.8 x 71.9 x 8.5mm. Compared to the Pixel 8, which measured 150.5 x 70.8 x 8.9 mm, that’s a little bit bigger. The screen size, though, is still mentioned as around 6.2-inches.

The big news this time around is that the smaller Pixel 9 is apparently getting three cameras. The cameras show up in the exact same layout as the Pixel 9 Pro renders, and it’s pretty obvious that the third is a telephoto lens using a periscope design. That’s evidenced by the rectangular shape seen in the render. This is great news for those who prefer a smaller device but don’t want to give up a camera sensor.

Also notable here is that the cutout presumably used for the temperature sensor on Pixel 9 Pro is also on this smaller Pixel 9.

If these both pan out, it seems there will be far less separation between Google’s two devices this year compared to any of the other Tensor-powered releases.

Google is expected to launch the Pixel 9 series later on this year, in October if previous patterns hold true.

More on Google Pixel:

Follow Ben: Twitter/XThreads, and Instagram

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AMD Radeon RX 7600 XT Linux Performance Review - Phoronix

AMD announced back during CES the Radeon RX 7600 XT as a $329 USD graphics card for 1080p/1440p gaming. Today that card goes on sale and the review embargo has lifted. Here is an initial look at the AMD Radeon RX 7600 XT performance under Linux with AMD's open-source driver stack.

Radeon RX 7600 XT

For those wanting to handle slightly more demanding games as well as future titles, the Radeon RX 7600 XT is a step-up over the existing Radeon RX 7600 thanks to having 16GB of GDDR6 video memory rather than 8GB. Additionally, the game clock has been boosted from 2.25GHz to 2.47GHz and the boost clock is up to 2.76GHz from 2.66GHz. In turn the total board power is up to 190 Watts compared to 165 Watts on the non-XT model. The Radeon RX 7600 XT is carrying a launch price of around $329 USD compared to $269 USD for the Radeon RX 7600 8GB graphics card.

The Radeon RX 7600 XT has the same 32 compute units and ray accelerators as the RX 7600 as well as the 64 AI accelerators and 2048 stream processors. Plus all of the other standard AMD RDNA3 graphics features like AV1 hardware encoding.

Having the Radeon RX 7600 XT with 16GB of video memory though does put the Radeon RX 7700 XT in a bit of a weird spot due to it only having 12GB of video memory.

XFX Radeon RX 7600 XT

For this launch-day review on Phoronix, AMD and XFX sent over the XFX QICK 309 Radeon RX 7600 XT 16GB graphics card. The XFX QICK 309 has a tri-fan setup and looks fairly similar to the Radeon RX 7600 QICK 308 model.

Radeon RX 7600 XT DisplayPort + HDMI

The XFX Radeon RX 7600 XT graphics card has three DisplayPort outputs and one HDMI. For the 190 Watt total board power rating are two 8-pin PCI Express power connectors.

Radeon RX 7600 XT backside

It shouldn't be surprising given AMD's trajectory in the Radeon open-source GPU support over recent years and the maturity of the rest of the RDNA3 GPU line-up, but there is fully open-source and upstream support for the Radeon RX 7600 XT for launch day. On the likes of Ubuntu 23.10 and Fedora Workstation 39 with software updates is out-of-the-box support for the Radeon RX 7600 XT 16GB graphics card.

Radeon RX 7600 XT supports Linux

For those curious, and since it's been a while since having my hands on an XFX graphics card, XFX does list "Linux" support on the product packaging for this Radeon RX 7600 XT... Then again it's been fairly common to see across AMD's AIB partners but always fun seeing Linux mentions.

Radeon RX 7600 XT graphics card

As is usually the case, the newer Linux kernel and Mesa you feel comfortable running, typically the better performance and features. For this launch-day testing I was testing all the GPUs atop Linux 6.7 with Mesa 24.1-devel via the Oibaf PPA for a fresh Linux gaming experience on the very latest drivers.

AMD Radeon RX 7600 XT

For those on an older Linux distribution like the enterprise distributions, AMD is making the Radeon Software for Linux 23.40 driver available today with support for the Radeon RX 7600 XT. Via the standard Radeon Software for Linux packaged drivers is going to be the RX 7600 XT support if unable/unwilling to upgrade your kernel or Mesa manually.

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iOS 17.3—Update Now Warning Issued To All iPhone Users - Forbes

Apple has released iOS 17.3, along with a warning to update now. That’s because iOS 17.3 fixes 16 security issues, one of which is already being used in real life attacks.

Apple doesn’t give much detail about what’s fixed in iOS 17.3, to allow as many iPhone users as possible to update their devices before more attackers can get hold of the details.

Tracked as CVE-2024-23222, the already-exploited issue in iOS 17.3 is a vulnerability in WebKit, the engine that underpins Apple’s Safari browser, that could allow an attacker to execute code. “Apple is aware of a report that this issue may have been exploited,” the iPhone maker said on its support page.

Apple also fixed three more WebKit flaws as part of the iOS 17.3 security upgrade, two of which could lead to code execution. Another iOS 17.3 fix worth noting is a Kernel flaw tracked as CVE-2024-23208, which could allow an adversary to execute arbitrary code with Kernel privileges via an app.

The iOS 17.3 security fixes come after Apple has issued several emergency updates, some of which patch flaws being used in spyware attacks. These see adversaries compromise iPhones via so-called “zero-click” attacks requiring no interaction from the user, often utilising flaws in WebKit.

It is unusual for Apple to include an urgent fix—ie one that’s already being used in attacks—as part of a major point upgrade such as iOS 17.3. This could be due to a number of things, but it’s probably just coincidental timing.

Reasons To Update To iOS 17.3 Now

Apple’s iOS 17.3 update is a big upgrade for features too, with Apple finally releasing Stolen Device Protection to prevent thieves from accessing your data if they manage to get hold of your device.

The security fixes alone make updating to iOS 17.3 a no-brainer, especially if you own a device that can run iOS 17. That’s because Apple no longer supports newer devices with iOS 16 security updates.

Other iPhone Updates Issued Alongside iOS 17.3

Apple has also issued other updates alongside iOS 17.3 for users of older iPhones. First up is iOS 16.7.5, a security-only update for iPhone users whose devices can’t upgrade to iOS 17.3—the iPhone 8, iPhone 8 Plus, iPhone X, iPad 5th generation, iPad Pro 9.7-inch, and iPad Pro 12.9-inch 1st generation.

The iOS 16.7.5 update fixes eight security issues, one of which is the WebKit flaw tracked as CVE-2024-23222 also patched in iOS 17.3, which Apple said is already being used in attacks. The update fixes a further three WebKit issues, as well as vulnerabilities in Safari, ImageIO, Apple Neural Engine and Accessibility.

Meanwhile, if your iPhone is really old—listed by Apple as the iPhone 6s, iPhone 7, iPhone SE, iPad Air 2, iPad mini (4th generation), and iPod touch (7th generation)—Apple has released iOS 15.8.1 and iPadOS 15.8.1. The iPhone update fixes two WebKit security issues—both already being used in attacks. Tracked as CVE-2023-42916, the first flaw could see a user disclose sensitive information if they process malicious web content. Tracked as CVE-2023-42917, the second issue could result in arbitrary code execution.

In both cases, Apple said it “is aware of a report that this issue may have been exploited against versions of iOS before iOS 16.7.1.”

The vulnerabilities fixed in iOS 15.8.1 were reported to Apple by Clément Lecigne of Google's Threat Analysis Group, which often discovers iPhone attacks ulitising spyware. It goes without saying that if you own an older iPhone, you should make sure you update now to the latest software.

Why The iOS 17.3 Update Is Urgent

The flaws fixed in iOS 17.3 are serious and the fact the WebKit issue is already being exploited makes the update particularly urgent. Sean Wright, head of application security at Featurespace warns that the Kernel-based vulnerability could “be chained with the WebKit vulnerabilities” to allow an attacker to gain control of their victim’s device remotely.

So you know what to do. Go to your iPhone’s Settings > General > Software Update and download and install iOS 17.3 now.

Update 01/24 at 05:00 EST. This article was first published on 01/22 at 02:43pm EST. Updated to include information about the iOS 16.7.5 and iOS 15.8.1 updates released alongside iOS 17.3.

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Apple's rivals aren't happy about its EU App Store changes - Engadget

Last year, the European Union implemented new laws to make big tech open up its platforms to competitors. The deadline for compliance is M...

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