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Friday, June 30, 2023

Canada Joins UK US in Questioning Microsoft's Activision Blizzard Buyout - Push Square

Canada / Microsoft Activision Blizzard
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If you've not been keeping up, the FTC — the United States' antitrust regulator — is currently in a major legal battle with Microsoft regarding its intention to acquire Activision Blizzard for $69 billion. This has dredged up all kinds of stories, not least of which the ridiculous budget of Sony's biggest games, Microsoft's plans to purchase Square Enix, and much more. Now, another complication has been thrown into the mix; Canada has declared its disapproval of the merger as well.

As reported by Game Developer, the Canada Competition Bureau has reacted to a memorandum from Microsoft that stated "every single worldwide regulator" — excluding the FTC and the UK's CMA — approve of the acquisition. The "factual inaccuracies" of this statement have been called out by the CCB's lawyer, Jonathan Bitran.

According to Bitran, the CCB made its concerns about the deal known back in May. Although it hasn't taken matters as far as the UK and the USA, its disapproval of the merger is another blow to Microsoft and Activision, and will likely cause yet more headaches for the two firms.

The CCB's thoughts on the matter echo those of the other regulators, saying the deal is "likely to result in a substantial prevention and/or lessening of competition with respect to gaming consoles and multigame subscription services."

We're still a long way from this situation resolving. What are your thoughts on this development? Discuss in the comments section below.

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Canada "continuing to monitor" Activision deal claims Microsoft filings contain "factual inaccuracies" - Eurogamer.net

UPDATE 30/6/23: Microsoft has responded to Canada's statement last night issued by its Competition Bureau, released as legal proceedings brought by the US Federal Trade Commission were just wrapping up.

In short, Microsoft noted that Canada's window to meaningfully respond to the deal had now passed. Globally, only the US and UK stand opposed.

"We received notice from the Canada Competition Bureau that it would continue to monitor our acquisition of Activision Blizzard after the formal waiting period preventing the deal to close expired," a Microsoft spokesperson has said. "We continue to work with regulators around the world to address any remaining concerns."

This week's big courtroom battle between the FTC and Microsoft is expected to decide the fate of the latter's $68.7bn Activision Blizzard acquisition - which has been dragging on for over a year now. Defeat will see it squashed in Microsoft's biggest market and on its home turf. Victory will see the deal settled everywhere but the UK - leaving Microsoft with various options to proceed.

A decision on the FTC vs Microsoft trial is expected as soon as next week.


ORIGINAL STORY 29/6/23: While Microsoft argues with the Federal Trade Commission in the US over its proposed $69bn acquisition of Activision Blizzard, Canada moved to refute the Xbox maker's claims that, the FTC excluded, "all but one" regulator around the world is onboard with its deal - noting that Canada is still 'monitoring the transaction'.

As reported by The Verge, Canada's Competition Bureau has written to Judge Corley, who is currently presiding over the FTC's Activision Blizzard case in the US, to correct certain "factual inaccuracies" in Microsoft's court filings.

Microsoft had told the court that "every single worldwide regulator that has examined the deal other than the FTC has rejected" the theory it would remove Call of Duty from PlayStation should the acquisition go through, and that all regulators agreed "withholding COD from Sony would be unprofitable and is thus not a serious concern." It also claimed "all but one foreign regulator" (namely the UK's CMA) had cleared the transaction.

Newscast: This week's biggest headlines from the FTC vs Microsoft.

Canada's Competition Bureau disagrees with those three points, however, writing to Judge Corley to stress it had "communicated to Microsoft and Activision's Canadian counsel that the Bureau has concluded that the proposed merger is likely to result in a substantial prevention and/or lessening of competition with respect to gaming consoles and multigame subscription services (as well as cloud gaming)". It noted it had also told Microsoft "the Bureau is continuing to monitor the transaction".

While many regulators around the world have approved Microsoft's proposed deal - including Europe - outliers remain. Alongside the Canadian Competition Bureau's latest warning it still has concerns about the acquisition, the US Federal Trade Commission is currently fighting Microsoft in court to secure an injunction to block the deal ahead of its own internal deliberations.

Over in the UK, the Competition and Markets Authority has blocked the acquisition citing concerns around the cloud gaming sector. Microsoft is set to appeal that decision in July.

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FTC hearing to block Microsoft $69B acquisition of Activision concludes - Seeking Alpha

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A judge will now decide if the Federal Trade Commission can block Microsoft's (NASDAQ:MSFT) $69 billion acquisition of Activision (NASDAQ:ATVI) after a five-day trial concluded. Activision ticked higher by 0.8% in after hours trading.

Lawyers for the FTC and Microsoft (

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Thursday, June 29, 2023

Rare 4GB Original iPhone Expected to Fetch Up to $100K at Auction - MacRumors

A factory sealed original 2007 iPhone is going up for auction starting tomorrow, and it is expected to sell for up to $100,000. While other original iPhones have been sold off in recent months, this is the first model that has 4GB of storage rather than 8GB.

iPhone Sealed in Box Feature 16x9 1
As auction site LCG Auctions explains, the ‌iPhone‌ was originally sold with either 4GB or 8GB of storage when it launched 16 years ago on June 29, 2007. The 8GB model was far more popular, leading Apple to discontinue the 4GB model after just a few months in favor of a higher 16GB capacity.

Because the 4GB original ‌iPhone‌ was only available for a limited amount of time, it is the rarest of the first-generation ‌iPhone‌ models. "Based upon our recent record-setting sales and the fact that the 4GB model is probably 20-times rarer than the 8GB version, we would not be surprised if it establishes a new record sale price," said LCG Auctions founder Mark Montero.

The person selling the ‌iPhone‌ was part of the original engineering team when the ‌iPhone‌ launched, according to LCG Auctions, and it comes with a letter of provenance. The 4GB model was sold for $499, while the 8GB version cost $599.

Just this year, an 8GB original ‌iPhone‌ sold for $63,000 in February, while a second sealed original ‌iPhone‌ with 8GB of storage sold for $54,000 in March.

LCG Auctions is also selling an 8GB original ‌iPhone‌ and a 16GB original ‌iPhone‌, both of which are factory sealed. The auctions begin on June 30 and run through July 16.

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The Password Game Is A Perfect Recreation Of An Online Disaster - Kotaku

Indie developer Neal Agarwal, better known as Neal.fun, makes video games that are very small but also very good. His latest, The Password Game, is the perfect example: it takes the hell of coming up with a password for an app or site’s account and somehow turns it into something as far from hell as possible.

It begins like the worst part of all account-creating processes does: asking you to create a password. Only the password you choose doesn’t have enough upper case letters. Then when it does there aren’t enough special characters. Then it’s not long enough. Then it’s too long. And all the while it never told you any of this in the first place, it just thought you would know.

“Just let Google choose your password then, why are you complaining about this in a blog about a little video game” OK sure but then a lot of the time Google saves it with the wrong username attached, or the weird app URL doesn’t match the name of the company/site and it’s a pain in the ass to find even the saved password again, and basically what I’m saying is that I used to laugh at my parents for writing down all their internet passwords in a literal notebook but now I can see maybe they had a point all along.

ANYWAY, sorry, this game doesn’t have the Google/saving drama attached, but it does definitely cover the password creation process itself in much cleaner and more concise detail than this post has turned out to be managing, so if you’ve got a spare few minutes today—and its playable in a browser so you can do this even if you’re at work—you can check it out here.

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Google reportedly gives up on making AR glassesfor the third time - Ars Technica

woman wearing AR glasses with graphic displaying what the user is seeing
Enlarge / A Google video promoted AR's translation potential with these normal-looking consumer AR glasses a year ago, but Google's reportedly quit developing AR specs.

Google has reportedly scrapped plans to release a pair of augmented reality (AR) glasses. The cancellation of the gadget, reportedly codenamed Project Iris, marks the third time the company's supposedly thrown in the towel on AR glasses. The most recent specs were expected to become Google's second foray into consumer tech and feature a more mainstream-friendly appearance than Google Glass.

In January 2022, the rumor mill churned out its first details on Project Iris, thanks to a report from The Verge citing anonymous sources "familiar with the project." Iris was reportedly wireless with external cameras and left heavy graphical processing duties to the cloud.

Last year's report also described prototypes in development as being ski goggle-like, but Business Insider's report Monday claimed that those prototypes were actually for Google's AR partnership with Samsung and Qualcomm to make a mixed reality (MR) platform. Google announced the project alongside minimal details in February 2023.

Insider's report Monday cited three unnamed people "familiar with the matter" who said the goggles, after being in development for years, were canned "earlier this year." This reportedly came after a series of layoffs and corporate reshuffling at the company, including the departure of Clay Bavor. The 18-year Google exec announced his departure to start an AI firm in February. Bavor's most recent roles at Google were leading the VR/AR division for nearly seven years and heading the Labs division.

"Insiders say Google leaders kept changing the strategy for Iris, which led to the team continually pivoting direction, frustrating many employees," Insider reported.

AR for Android

Now, Google will reportedly hone its AR software rather than build AR hardware. According to Insider, the conglomerate is focused on creating an AR software platform—one Google hopes could be the "Android for AR," one employee reportedly told Insider—for headset makers to license. The prototyping platform is reportedly internally named Betty. Potential partners include Samsung and more.

Of course, it's common for Google to cancel projects and for developmental ones never to see mainstream release. Without Bavor's leadership amid the reported cost-cutting efforts from Google CEO Sundar Pichai, including the axing of Google's laptop division, there's likely little wiggle room for new consumer hardware endeavors around emerging technology. Focusing on AR tools could let Google build and make money off AR partnerships without immediately worrying about getting consumers excited about AR gear, something Google's failed to achieve in the past.

The news comes after Apple delivered shockwaves with an MR headset built above and beyond anything the consumer XR space has seen thus far. The $3,500 Vision Pro isn't a consumer headset for now, but it teases what a well-developed MR future could look like.

Meta, meanwhile, announced the Quest 3 MR headset for this fall. And The Information has reported that Meta will release a dev version of new AR glasses next year; although, Meta's new AR glasses aren't expected to reach consumers until 2027.

Despite what other Big Tech firms are doing, Google focusing on software could address an obvious pain point in consumer AR adoption: finding fun and helpful uses that grow interest in using the technology daily. Of course, Google AR software development could focus on enterprise uses, too.

Glass half empty

That leaves dreams of a Google AR hardware resurrection occurring soon murky, right after a period when it seemed more possible than it had in years.

In 2020, Google bought North, maker of the Focals AR glasses. Focals stood out among AR specs thus far by looking like a regular pair of glasses (I even got away with wearing a pair around the zoo with minimal double takes from passersby), a feature that the Glass sorely missed. Google even promoted AR-based translation features on a discreet-looking pair of AR glasses last year, while Pichai has touted AR developments, like multi-search, scene exploration, and Live and immersive views in Maps. and AR features for Google Lens.

But Google stopped selling Google Glass Enterprise Edition in March and hasn't had a consumer-facing AR headset since 2013's original Google Glass. Ahead of its time and too questionable-looking to set any trends, Google stopped selling the consumer goggles in 2015.

Insider cited two employees who claimed Google could bring back Iris and that there are still teams exploring AR technologies, though some Iris-focused teams have moved on to the Betty platform or Google's MR partnership with Samsung.

Google didn't respond to Ars' request for comment.

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Wednesday, June 28, 2023

Microsoft and Activision CEOs fight for their $75bn deal in court hearing - Financial Times

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Google Pixel Fold vs Pixel 7 Pro: foldable phone pros and cons - PhoneArena

Intro

Google now has a foldable phone in the face of the Pixel Fold, but how does it compare to Google's traditional flagship phone, the Pixel 7 Pro? Is the battery life as good, and can the Pixel Fold take photos as good as the Pixel 7 Pro?

In this comparison, we explore the design differences, the comfort of using a foldable phone vs a regular slab phone, the software experience, performance, battery life and the camera quality.

And we also don't forget that the Pixel Fold has to live to a high standard: after all, it costs a whopping $1,800 to buy, and you can have two Pixel 7 Pros and change left in the pocket for one Pixel Fold!

Google Pixel Fold vs Pixel 7 Pro in a nutshell:

  • Pixel 7 Pro is thinner and weighs less
  • Pixel Fold has much larger main screen, but smaller outer display
  • Both have 120Hz smooth scrolling
  • Camera quality is similar, but there are differences
  • Pixel 7 Pro has a slightly larger battery
  • Both have rather slow charging speeds

Table of Contents:

Read more:

Design and Display Quality

The big question around foldables: are they durable enough?

Google has done a great job slimming down the Pixel Fold, and even when folded the phone is not much thicker than the regular Pixel 7 Pro.

We think Google made the right call with slimming down the Pixel Fold: the company explains it even had to move parts of the hinge to the edges of the phone to make it all as thin as it is, and the trade-off was much larger bezels around the display, but we'd rather have a thinner foldable phone than slim bezels.

However, one thing you can't get around is just how heavy the Pixel Fold is. Weighing exactly 10 ounces versus 7.5 ounces for the Pixel 7 Pro, the Pixel Fold is more than 30% heavier, and you notice that.

But probably the biggest concern for most people with a phone like the Pixel Fold is its durability. Foldable phones still tend to break more often than regular phones, and they do not have dust protection, which is the biggest enemy of folding screens.

You have to be a bit more careful with a folding phone and possibly get some form of insurance.

As for the Pixel 7 Pro, it has IP68 water and dust protection rating and is very solidly put together.

As for biometrics, both phones rely on a fingerprint scanner, but the one on the Pixel Fold is built in the power button on the side, while the Pixel 7 Pro has an in-screen fingerprint reader which is just a tad slower.

Performance and Software

Tensor G2 on both, but with some multi-tasking tricks on Pixel Fold

There is no difference in the chip on both phones: they both come with the latest Google Tensor G2 and they also have the same 12GB of LPDDR5 RAM.

Both run very smoothly, with well optimized animations which help for that refined feel of using the interface.

The two phones come with Android 13 in the form that Google envisioned it, and we like this clean UI with no duplicate apps.

When it comes to software updates, both get the standard Google treatment: 3 years of major OS updates and 5 years of security updates.

This is fine, but we honestly expected a bit more out of the pricey Pixel Fold, that would have been a nice touch.

As for the software, the main benefit of having a foldable phone with a larger screen is that it just makes split-screen multitasking much more enjoyable.

Interestingly, Google has limited multitasking to just two apps on the Pixel Fold (unlike the Samsung Galaxy Fold which can do three apps and a floating one on top of that). Most people should be okay with that, but we imagine some power users might be a bit disappointed.

Also, just having the app dock on the Pixel Fold makes it much faster to multitask compared to the traditional UI on the Pixel 7 Pro.

Camera

Pixel 7 Pro has a slight advantage, but they are mostly the same

Making such an incredibly thin phone as the Pixel Fold meant Google had to use slightly smaller camera sensors compared to the Pixel 7 Pro.

We don't think that's a dealbreaker for most people, but again, some might notice a slight drop in quality in certain shots and a bit more noise.

As for the cameras, we have the same triple main camera system: a wide camera, an ultra-wide one and the very awesome 5X zoom one.

Images on both the Pixel Fold and Pixel 7 Pro have the same "Pixel" look with excellent dynamic range but a bit of a "flat" look sometimes.

If there was just one really weak spot for this camera system, it's Portrait mode where we see detail fall apart, but for all other use cases, you can expect excellent shots both during the day and at night.

Audio Quality and Haptics

We have not yet tested the audio quality on the Pixel Fold, but we will be doing that very soon, so check back for more impressions on this soon.

Similarly, we will be updating you on the quality of the haptics and the vibration motor feedback.

Battery Life and Charging

Can the Pixel Fold match a regular phone?

A foldable phone design makes it much harder to include a larger size battery, so that's why we were not surprised to see that the 5,000mAh battery on the Pixel 7 Pro is bigger than the roughly 4,820mAh cell on the Pixel Fold.

But the difference in size while there is definitely not huge, to the tune of around 4%.

We will soon run all three of our independent battery tests on the Pixel Fold, and we will see exactly how it compares to the Pixel 7 Pro, but we are also planning to share some real-life impressions from the battery life of the foldable.

All of this is coming next week, so check back then.

As for charging, the Pixel 7 Pro does have the higher speeds.

If you charge with a cable, the Pixel 7 Pro tops up at up to 23W vs 21W for the Pixel Fold, and the difference is even bigger with wireless charging where the Pixel 7 Pro supports 23W vs just 7.5W speeds for the Pixel Fold. That's quite the difference for wireless charging!

Specs Comparison


As you can see, the Pixel 7 Pro has a few advantages in terms of pure specs: it weighs significantly less, it uses larger camera sensors, slightly bigger battery and faster charging. 

Summary and Final Verdict

It's hard to compare to phones with a completely different form factor, but if you are like us, you might be facing this choice.

The defining factor here is to know just how much will you use and need that larger screen on the Pixel Fold. In our experience, nearly 70% or 80% of our usage would happen on the cover screen of a folding phone and only about 20% or 30% of the time we would use that bigger screen. And yes, we would enjoy this a lot.

So if you think you would be playing games, or doing something else that would utilize the main screen more, you might be better off with the Pixel Fold.

But if most of your usage is social media and texting, with occasional heavier usage, you might actually prefer the convenience of the regular Pixel 7 Pro, which weighs less and is just more reliable, sturdily built.

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Microsoft CEO Satya Nadella Says $75 Billion Activision Deal Won't Block Competition - The Wall Street Journal

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Microsoft CEO says he wants to end Xbox exclusives but blames Sony - The Verge

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In an ideal world, there would be no console exclusives, but this is a world full of competition.

Microsoft CEO Satya Nadella appears at court for FTC v. Microsoft.
Microsoft CEO Satya Nadella appears at court for FTC v. Microsoft.
Photo by Loren Elliott / Getty Images

Microsoft CEO Satya Nadella says he’d “love” to get rid of console game exclusives but blames Sony for defining the market and competition. Nadella made the comments as part of testimony in FTC v. Microsoft today, discussing Microsoft’s cloud gaming strategy, internal gaming targets, and much more.

When discussing the ideal of Microsoft being focused on software across as many platforms as possible, Nadella was asked about Xbox exclusives. Here’s what he said:

If it was up to me I would love to get rid of the entire exclusives on consoles, but that’s not for me to define especially as a low share player in the console market. The dominant player there [Sony] has defined market competition using exclusives, so that’s the world we live in. I have no love for that world.

Nadella’s comment comes a day after it was revealed that Sony’s PlayStation chief Jim Ryan admitted that Xbox exclusives like Starfield weren’t anti-competitive. Ryan also claimed publishers think Xbox Game Pass is “value destructive” and that it was important for Sony to invest “massively” in first-party development and publishing to get an edge on Xbox Game Pass competition. Ryan also admitted it’s not in Microsoft’s best interests to make Activision games available on all platforms:

Microsoft lawyer: Do you think it would be better if Microsoft kept Activision games on PlayStation?

Ryan: Yes, I do.

Microsoft: So you do believe it’s in Microsoft’s best interests to make Activision games available on multiple platforms?

Ryan: No, I don’t agree with that.

Microsoft: So if you were running Xbox, would you recommend making Call of Duty and other Activision games exclusive to Xbox and PC?

Ryan: That’s a hypothetical question that I don’t wish to answer.

Microsoft: So you don’t get to answer?

Ryan: I don’t have enough knowledge to answer that question.

Nadella has just answered how he’d really like to run the Xbox business, but he’s fully aware exclusives drive console adoption and sway subscription numbers. Would he really give up exclusives in an ideal world? Would Halo actually launch on PlayStation?

Given how important triple-A content is now to consoles and the future of subscription services and cloud gaming, it’s going to be a battle between Sony, Microsoft, and others for the future of exclusive content — as Microsoft’s proposed acquisition of Activision Blizzard shows.

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People got the Pixel Fold yesterday and theyre already breaking - The Verge

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Google’s first foldable has officially launched, and we’re already seeing reports of damaged screens — big yikes.

A photo of Google’s Pixel Fold smartphone.
The Fold’s inner screen — as on any folding phone — is much more susceptible to damage than your typical phone display.
Photo by Chris Welch / The Verge

The Google Pixel Fold was only officially released yesterday, and unfortunately, we’re seeing some of the first major casualties of Hot Foldable Summer. Reports of broken and damaged screens are starting to trickle in, ranging from “Hmm, that might not be great” to “Oh dear God, the humanity.”

First, there’s the very unfortunate incident that Ron Amadeo over at Ars Technica experienced: OLED death in no uncertain terms. He reports that a tiny bit of debris likely got into the inner screen’s small “gutter” between the screen protector and bezels and was smashed into the panel by the two halves of the phone closing. A Fold owner on Reddit is also reporting some small dents in this same area of the screen — they haven’t noticed the screen acting up, but given what happened to Ron, that’s plenty concerning. Another Fold owner reports some nasty peeling from the screen protector, along with what appears to be a scratch. I can also see a faint scratch on my review unit’s inner screen protector after just a week of use, which doesn’t inspire confidence, either.

Also on r/GooglePixel, user marcusr_uk reports that a bright pink line appeared across the Fold’s inner screen after only a couple of hours. Major ouchies. That certainly sounds like the kind of damage that would be covered by the warranty, and Google offers walk-in and mail-in repair options for the Fold. We asked Google about the reports of broken screens, and company spokesperson Alex Moriconi said only that “We recommend anyone having an issue reach out to support to investigate.” There’s another option, too: Google plans to let you handle DIY screen repairs with a kit from iFixit if you’re a brave soul.

Pixel Fold owners aren’t alone in their suffering. Despite vast improvements in durability over the years, Galaxy Z Fold (and Z Flip) owners still report problems with screen protectors coming unglued, screens cracking at the folding point, and hinges misbehaving. Being prepared for something to go wrong is still a reality of foldable ownership, so it’s all the more important to keep your device backed up, be extra cautious about using it in dusty environments, and purchase your manufacturer’s extended warranty plan if you can. In the meantime, the Hot Foldable Summer party continues — just maybe not at the beach.

Update June 28th 5:35PM ET: Updated to include a statement from Google.

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Monday, June 26, 2023

Someone's Pixel Fold has died already and the bezels may be to blame - PhoneArena

The first batch of Google Pixel Fold reviews are in and though most of them praise the device's outer screen, cameras, and capability to fold flat, the common consensus is that its $1,800 price tag isn't justified. One reviewer's display died after only four days of use.
Ars Technica's Ron Amadeo says their Pixel Fold's inner OLED screen stopped working after just four days. They didn't treat the device roughly but have a theory for why this happened.
The whole saga took a little over an hour it seems. The bottom 10 pixels died first and then the left portion of the screen became unresponsive to touch inputs. An hour later, a white gradient emerged and started expanding upwards across the screen.
The Pixel Fold has a 7.6-inch inner screen with Ultra Thin Glass and a non-removable plastic layer on top. This protective layer has been placed to protect the screen.
Amadeo notes that the plastic layer doesn't extend all the way to the bezels, leaving a little exposed area between it and the raised bezels. Dust apparently got trapped in that little exposed area and when the phone was folded, that little debris punctured the OLED.

Amadeo didn't feel anything when this happened and had to use a magnifying glass to get to the root of the problem. He noticed a very small nick mark near where the screen first started having issues.

Of course, it could be that the journalist got unlucky but it appears that Google made a mistake by designing the bezels the way it did. The problem is not that the plastic layer doesn't cover the entire screen, as this is something that other companies that make foldable phones also do.

The problem lies with the height of the bezel. Most foldable phones have slightly raised bezels to ensure there is a small gap between the two halves of the screen. This is done to prevent any trapped debris from getting crushed between the screens.

The Pixel Fold's bezels are the same height as the protector, meaning the left and right parts of the screens almost touch when the phone is folded. 

While it's kind of shocking to see that the Pixel Fold's screen stopped working so soon, let's not forget that this has only happened with only one user so far. But other reviews aren't exactly confidence inspiring. One The Verge writer found a tiny scratch on the screen's pre-installed protector after only a few days of use and another saw a chip in the bezel.
Android Police says that the unprotected space between the protector and bezel attracts a lot of dust and cleaning it is no easy feat.

Google has already cautioned users that flexible screens are softer than traditional phone displays and has said that they must ensure that contact is avoided with sand, crumbs, and sharp objects.

Whether this is a widespread issue will become known in a few days as the Pixel Fold will be released tomorrow, 27 June. 

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Meta: Facebook owner launches virtual reality subscription service - BBC

Meta

Facebook owner Meta has launched a virtual reality (VR) subscription service as it tries to make that part of its business profitable.

Meta says paying users will get access to two new games a month.

For the first three months of the year, the parent company of Instagram saw a $4bn (£3.1bn) loss at its VR unit.

Meta faces competition from firms including technology giant Apple, which unveiled its highly anticipated mixed-reality headset this month.

On Monday, the company said the Meta Quest+ service, which costs $7.99 a month or $59.99 for an annual subscription, was compatible with its Quest 2, Quest Pro and upcoming Quest 3 headsets.

In 2021, Meta chief executive Mark Zuckerberg unveiled plans to build a "metaverse" - an online world where people can play games, work and communicate in a virtual environment, often using VR headsets.

"Over time, I hope that we are seen as a metaverse company and I want to anchor our work and our identity on what we're building towards," Mr Zuckerberg said.

In February last year, Meta unveiled several ambitious artificial intelligence projects, and Mr Zuckerberg described AI as "the key to unlocking the metaverse".

The company reported a profit of $5.7bn for the first three months of this year, surpassing market expectations.

However, its Reality Labs division, which produces VR headsets and other products, reported a net loss of $4bn for the period.

Earlier this month, Apple unveiled its Vision Pro mixed-reality headset, in its first major hardware launch in almost a decade.

Apple's headset, which will be released early next year in the US, will be priced at $3,499.

That is considerably more than other headsets currently available in the market. Meta's VR headsets are priced between $299.99 and $999.99.

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RIP to my Pixel Fold: Dead after four days - Ars Technica

My dead Pixel Fold display. That huge white gradient should not be there.
Enlarge / My dead Pixel Fold display. That huge white gradient should not be there.
Ron Amadeo

A flame that burns twice as bright burns half as long. That was my brief experience with the Pixel Fold, which was a wonderful little device until the display died, along with my hopes and dreams. I barely used it, but it was beautiful.

I didn't do anything to deserve this. The phone sat on my desk while I wrote about it, and I would occasionally stop to poke the screen, take a screenshot, or open and close it. It was never dropped or exposed to a significant amount of grit, nor had it gone through the years of normal wear and tear that phones are expected to survive. This was the lightest possible usage of a phone, and it still broke.

The flexible OLED screen died after four days. The bottom 10 pixels of the Pixel Fold went dead first, forming a white line of 100 percent brightness pixels that blazed across the bottom of the screen. The entire left half of the foldable display stopped responding to touch, too, and an hour later, a white gradient started growing upward across the display.

Samsung, BOE, and pretty much every other company making foldable screens build these flexible OLEDs the same way. The OLED panel is covered in an "ultra thin glass" that's thin and flexible enough to survive the folding process, though it's not very durable. Because the glass can't stand up to the slightest bit of damage, the whole display is covered in a protective plastic layer. This essentially kills the firm, slippery glass surface we're all used to, but the interior glass layer provides some much-needed structure to what would otherwise be very squishy plastic.

This plastic layer is critical to the OLED's survival, but it doesn't stretch to the edges. Every company that builds these screens leaves a margin around the perimeter of the display where there is no plastic layer, just a raw, exposed OLED panel peeking out into the world. We would normally expect a foldable to break along the crease, where the screen sees the most stress. But mine died due to this exposed OLED gap.

The tiniest bit of something got in there, and when I closed the display, the pressure of the other display side was enough to puncture the OLED panel. It didn't see or feel anything when closing the device, but the display pixels started freaking out. After going over the device with a magnifying glass, I think I found where the puncture was.

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iPhone 15 Pro Case Images Reveal Subtle Design Changes - MacRumors

The iPhone 15 Pro models will feature slightly repositioned power and volume buttons, among other small design changes, according to newly shared images of pre-release accessories.

iphone 15 pro cases weibo
The images, some of which were posted on Weibo, show that the ‌iPhone 15 Pro‌'s power and volume buttons will be positioned slightly lower than on the iPhone 14 Pro models. The iPhone 15 Pro's USB-C port, replacing the Lightning port on current models, also appears to necessitate a slightly larger bottom cutout.

Most noticeably, the cases accommodate the new mute button that is set to replace the long-standing mute switch above the volume buttons. Since the button does not need to be gripped from the side and slid across like a switch, it appears to require less space and can utilize a smaller cutout.

One of the cases features some kind of insert that is placed over the mute button when the device is in the case, similar to the other buttons on most iPhone cases. The button is also expected to serve as a multi-purpose Apple Watch Ultra-style Action Button, likely allowing users to perform functions like running Shortcuts in addition to activating or de-activating mute.

Another case shared by Twitter user "Majin Bu" may indicate that the ‌iPhone 15 Pro‌ will feature larger camera lenses and a bigger microphone. This accessory also seems to retain allowances for a unified volume rocker, but this design change is no longer expected to arrive this year.

Other design updates rumored for the ‌iPhone 15 Pro‌ models include a titanium chassis, slightly curved front and rear edges, slimmer bezels, and a thicker camera array. The ‌iPhone 15 Pro‌ and ‌iPhone 15 Pro‌ Max are expected to launch alongside the iPhone 15 and ‌iPhone 15‌ Plus as usual in the fall.

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Meta launches new VR subscription Meta Quest for $7.99 - TechCrunch

Meta Quest users can subscribe to a new service that gives them access to the top two titles every month. Dubbed Meta Quest+, the virtual reality subscription costs $7.99 per month or $59.99 annually.

The first hint of the subscription service came in March when a Twitter user discovered a description of a game pass feature in the Meta Quest app. Earlier this month, another Twitter user spotted the title and price of Meta Quest+ in the app selection of the Meta Quest app.

Mark Zuckerberg confirmed Meta Quest+ on Monday, noting in a statement that it’s currently available for Quest 2 and Pro. There will also be Quest 3 support when the headset launches this fall.

The first games being offered are the action-rhythm game FPS Pistol Whip and the arcade adventure game Pixel Ripped 1995. In August, players will get to experience the games Walkabout Mini Golf and Mothergunship: Forge.

Users keep all the titles as long as they remain subscribed to Meta Quest+.

Meta’s subscription service will set the company apart from PlayStation, which notably doesn’t offer VR games through its PlayStation Plus subscription.

“Subscription services have been a great way to get more bang for your buck as far back as the Blockbuster days,” the company wrote in its announcement. “And at a monthly value of up to $60 USD, Meta Quest+ combines affordability with the convenience of a curated experience. We’re excited to give gamers on Meta Quest a new way to explore all their headsets have to offer.”

Meta is also offering an introductory discount — users that sign up now through July 31 only pay $1 for the first month.

The company recently announced more games coming to the VR headset, including Stranger Things VR, Assassin’s Creed and Ghostbusters: Rise of the Ghost Lord.

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Sunday, June 25, 2023

Call of Duty negotiations likely to end mutually Sony needs COD and Microsoft needs Sony - TweakTown

Based on assessment of key business figures, testimony from Xbox CEO Phil Spencer, and a recently-published bombshell email from Sony Interactive Entertainment CEO Jim Ryan, Sony is likely to sign a Call of Duty deal with Microsoft to ensure the $31 billion franchise says on PlayStation.

Call of Duty negotiations likely to end mutually, Sony needs COD and Microsoft needs Sony 2

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Microsoft has said it wants to keep Call of Duty on PlayStation, and Xbox Gaming CEO Phil Spencer's recent testimony at a court hearing over the Activision merger adds more weight to this assertion.

The evidentiary hearing has been a boon for information on the Xbox business and the complex, highly-secretive inner workings of the video games industry. At the trial, Spencer disclosed key internal acronyms like CSA (Consumer Solutions Area), GLT (Gaming Leadership Team), and PLA (Publisher's Licensing Agreement). Listeners also learned fundamentals on how the Activision merger proposal was put together.

According to Spencer's testimony, he and his team formulated a "deal model" for the acquisition of Activision Blizzard King. This model is part of a brief that is presented to Microsoft's top brass; to get an acquisition cleared and approved, Phil Spencer and his team have to present a model to top leadership like Microsoft's Chief Financial Officer Amy Hood, Chief Executive Officer Satya Nadella, and the board of directors.

Included in this deal model are things like strategic and financial rationale with a strategic and financial analyses, a financial/economic model, asset value, and other various important information. The financial model likely shows, among other things, the realities of buying Activision--cost structure, revenues, etc.

We don't know exactly what information the financial model entails (or the deal model, for that matter), but based on Spencer's testimony, this particular model at least includes a summary of how Activision's business would contribute to Xbox on a post-merger basis.

Below we have a quick transcription of one of the exchanges between FTC lawyer James Weingarten and Phil Spencer in relation to making Activision games exclusive to Xbox. In the exchange, Spencer mentions that the current financial model is based on Activision games staying on PlayStation--including Call of Duty.

Q You've had conversations at Microsoft about skipping PlayStation with Activision titles, yes or no?

It seems like a normal conversation that we would have.

Q You have had those conversations?

I don't remember specific conversations, but we would have had conversations about that, yes. I remember the result we came up with, which was the financial model that includes Activision games continuing to ship on PlayStation.

This model was approved by Microsoft's top management and the offer was made. The acquisition offer was presented to Activision's board of directors, who approved it, and the overwhelming majority of Activision's shareholders also approved the merger offer.

Elsewhere in the testimony, Phil Spencer discusses the process to Microsoft counsel Beth Wilkinson:

"We build a financial analysis to help us give a range of what we could afford to pay for a company and still feel like we have the right returns," Spencer said.

The gaming CEO continues, saying that he is beholden to keeping his commitments based on the proposed deal model:

"The commitments that I make to the board around financial return of any acquisition, especially one of nearly $70 billion, I look at it as critical to my job function to deliver on the results that I commit to the board and the company, and manage an effective and growing business."

One of these commitments is to keep Call of Duty on PlayStation.

"My goal is that we'd ship Call of Duty on all future versions of PlayStation. I can't dictate if there are future versions of PlayStation," Spencer told FTC counsel.

In a line of questioning with the FTC's James Weingarten, Spencer clarifies what strategic and financial rationale are, and how they are different from one another:

Q The economic value is what is the near-term financial return to have to be to justify the valuation? Economic value is about what you pay for an asset, but it's not the same of the strategic value?

Strategy rationale and the financial rationale are two different discussions

Q It may be the case the asset has such strategic value it may outweigh economic value right?

We would be encouraged to find that strategic value in an economic model that we would be able to present. How does any opportunity to relate to the strategy that we're on, then financial analysis is the financial implication of us acquiring an asset. There isn't a value on the strategic, it's a strategic analysis, it's more of a commentary on how this asset fits into the strategy that we have, there is no numeric value assigned. There is no value-to-value comparison between the two documents.

Apart from the internal commitments and the deal-making process, Spencer goes on to say that the negative financial impact to removing Call of Duty from PlayStation is too high. Taking Call of Duty as an exclusive to Xbox would fundamentally disrupt Activision's valuation.

"The financials...the size of Call of Duty, the role it plays in the valuation of buying Activision, [it would] make it financial impossible for us to recover...for us losing Call of Duty on its largest platform. There's significantly more players on PlayStation than Xbox, as we know. There's a lot more PlayStations on Xboxes, and the game is very successful on both," Spencer said.

As far as Sony's side of the negotiations, Spencer indicates that Sony "has to allow" Microsoft to ship the game on their platform. It's not up to Microsoft on whether or not Call of Duty actually ends up on PlayStation. Sony has to agree to a deal.

The PLA, or Publisher Licensing Agreement, for Activision's Call of Duty franchise will end in 2024. If Microsoft acquires Activision before that date, then Microsoft will have to negotiate a new PLA with Sony in order to ship Call of Duty on the platform.

Typically, Microsoft has a cordial and beneficial relationship with Sony when it comes to shipping its games on PlayStation. In his testimony, Spencer brings up Minecraft, one of the most popular video games ever made, as a game that that has fostered a strong business partnership between Xbox and PlayStation.

"We have a number of games on the PlayStation Store, I think it's over 50, some of those we acquired, some of those we launched. We don't have a deal on individual deal, a publisher agreement. It's a very cordial relationship. They support us well when we ship games," Spencer said.

On a normal basis, publishers and platform-holders don't sign PLAs or other agreements for an individual game. Call of Duty is different. Microsoft has made a franchise-specific deal that commits to shipping Call of Duty with full feature parity and day-and-date on PlayStation for 10 years.

According to Spencer, "Sony is asking significant commitments" in relation to the Call of Duty deal. No specifics were revealed as the deal is likely under seal and made confidential by the courts, but these commitments may include a longer guaranteed release cadence beyond 10 years, as well as a specific revenue split.

Activision was able to use its superior market position as the publisher of one of the best-selling franchises of all time to negotiate a very favorable revenue split with Microsoft. During the case, the FTC may have accidentally revealed an 80-20 split in Activision's favor.

Activision had threatened to not release Call of Duty on Gen9 Xbox Series X/S consoles if Microsoft did not agree to its new revised revenue split terms in an updated PLA agreement.

Call of Duty negotiations likely to end mutually, Sony needs COD and Microsoft needs Sony 202231

Call of Duty, and Activision games, are important for PlayStation. Sony has spent lots of money securing multi-year licensing deals that offer exclusive content to the PlayStation platform, and has used the third-party franchise as a means to fuel its virtuous cycle business model. As Call of Duty has grown, so too has PlayStation, and the two have a strong symbiotic bond in the console market.

It's clear that Sony has direct financial incentive to keep these games on its platform. Evidence shows that despite public opposition and filed court documents, Sony Interactive Entertainment CEO Jim Ryan does not believe the merger poses an exclusivity threat to the Sony platform.

In Day 1 of the evidentiary hearing, Microsoft lawyer Beth Wilkinson opened with a bombshell email between Sony Interactive Entertainment CEO Jim Ryan and former PlayStation boss Chris Deering. In the email, Ryan said that he didn't believe the Microsoft-Activision merger was "an exclusivity play," and that he believed Call of Duty would remain on PlayStation "for years to come":

"It is not an exclusivity play at all. They're thinking bigger than that, they have the cash the make these moves. I've spent a fair amount of time of Phil and Bobby and I'm pretty sure we'll continue to see Call of Duty on PlayStation for years to come. "We have some good stuff cooking. I'm not complacent, I'd rather that this didn't happen, but we'll be okay, we'll be more than okay."

Sony's opposition in this case has been centered around losing Call of Duty, how important the franchise is for the company, and Microsoft having the ability and potential intent to withhold Activision-Blizzard games from PlayStation.

After all, Call of Duty is the best-selling franchise in PlayStation history, and has been the top-selling game on PlayStation for 9 out of the last 10 years. The franchise has made over $31 billion in revenues, sold over 425 million copies, and 2022's Modern Warfare 2 broke records with the largest-ever Call of Duty launch on PlayStation.

Call of Duty negotiations likely to end mutually, Sony needs COD and Microsoft needs Sony 66

A quick look at Activision-Blizzard's financials also show how important PlayStation is for the publisher's games. While we don't have Call of Duty's exact numbers, we can see how much money Activision games generate on Sony's platform.

Given these circumstances--Microsoft's deal model with the Activision acquisition including Call of Duty's perpetual release on PlayStation, how important PlayStation is for Activision games and conversely, how important Activision games are for PlayStation, it is likely that Microsoft and Sony will sign a mutually-beneficial deal to continue offering Call of Duty on PlayStation.

Otherwise, Microsoft will have to make adjustments to its internal model and Sony will lose out on hundreds of millions of dollars in revenue every year alongside massive million-player engagement across its PlayStation ecosystem. Both of these things are extremely important for Sony Interactive Entertainment and it's very likely that the company will work closely with Microsoft to iron out a deal.

Getting Sony to sign the deal may be challenging, however given the stakes involved, it is highly likely that Microsoft and Sony will negotiate some sort of deal. It behooves Microsoft on a business, financial, and reputational level to do what it can to secure Call of Duty for PlayStation platforms, and Sony has a direct incentive to secure Call of Duty to help foster revenues, engagement, and long-term spending across live services and franchise full game sales in its ecosystem.

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Valorant Reveals Everything Left To Show Off For Episode 7 - Bleeding Cool News

Posted in: Games, Riot Games, Valorant, Video Games | Tagged: ,


Riot Games released new details today about Episode 7 of Valorant, including new info on the battle pass and the latest agent, Deadlock.


Riot Games took time over the weekend to release new information for Episode 7 of Valorant, as some new info dropped about their latest agent. The team gave more info on how Deadlock will play, as they seem to be a little more well-rounded with some keen specialties. Meanwhile, Act I  for Episode 7 will be introducing an all-new Battle Pass and the Neo Frontier Skinline. The look of them has been inspired by futuristic shapes and designs, giving a very unique look to items like the Composite Phantom and Blush Operator, as well as new items such as the Smoke Maze spray and Pancake Pile-Up. We got more info and a quote below from the team about the content, set to be released on June 27th.

Valorant Reveals Everything Left To Show Off For Episode 7
Credit: Riot Games

"Norwegian operative Deadlock is Valorant's newest Sentinel, who deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity. Her abilities include:"

  • GravNet (C): EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob the grenade underhand. The GravNet detonates upon landing, forcing any enemies caught within to crouch and move slowly.
  • Sonic Sensor (Q): EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sounds. It concusses that area if footsteps, weapons fire, or significant noise are detected.
  • Barrier Mesh (E): EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
  • Annihilation (X): EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die if they reach the end, unless they are freed. The nanowire cocoon is destructible.
Valorant Reveals Everything Left To Show Off For Episode 7
Credit: Riot Games

"We had a lot of fun playing with color in this pass. From Blush to Digihex, we found a lot of inspiration in color. We hope everyone finds a skin here that fits their style. As always, with our accessories, we try to find opportunities to create things that we hear our players talking about and laughing about in-game," said Valorant producer Laura Baltzer. "For example, the Smoke Maze spray or Pancake Pile-up are examples of situations we've probably all found ourselves in while playing. For the skinlines in this pass, we were inspired by futuristic shapes and design. Composite and Digihex especially bring a bit of a sci-fi feel to this pass. Overall, we want to continue to make our battle passes feel modern and fresh to give players a variety of colors and styles they can choose to build their collections with." 


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